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@animech-public/playcanvas

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var e="\nuniform float material_iridescenceThicknessMax;\n#ifdef MAPTEXTURE\nuniform float material_iridescenceThicknessMin;\n#endif\nvoid getIridescenceThickness() {\n\t#ifdef MAPTEXTURE\n\tfloat blend = texture2DBias($SAMPLER, $UV, textureBias).$CH;\n\tfloat iridescenceThickness = mix(material_iridescenceThicknessMin, material_iridescenceThicknessMax, blend);\n\t#else\n\tfloat iridescenceThickness = material_iridescenceThicknessMax;\n\t#endif\n\tdIridescenceThickness = iridescenceThickness; \n}\n";export{e as default};