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@animech-public/playcanvas

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2 lines (1 loc) 348 B
var e="\n#ifdef MAPFLOAT\nuniform float material_iridescence;\n#endif\nvoid getIridescence() {\n\tfloat iridescence = 1.0;\n\t#ifdef MAPFLOAT\n\tiridescence *= material_iridescence;\n\t#endif\n\t#ifdef MAPTEXTURE\n\tiridescence *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n\t#endif\n\tdIridescence = iridescence; \n}\n";export{e as default};