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@animech-public/playcanvas

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var n="\n#ifdef MAPFLOAT\nuniform float material_refractionIndex;\n#endif\nvoid getIor() {\n#ifdef MAPFLOAT\n\tdIor = material_refractionIndex;\n#else\n\tdIor = 1.0 / 1.5;\n#endif\n}\n";export{n as default};