@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 468 B
JavaScript
var s="\n#ifdef MAPFLOAT\nuniform float material_gloss;\n#endif\nvoid getGlossiness() {\n\tdGlossiness = 1.0;\n\t#ifdef MAPFLOAT\n\tdGlossiness *= material_gloss;\n\t#endif\n\t#ifdef MAPTEXTURE\n\tdGlossiness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n\t#endif\n\t#ifdef MAPVERTEX\n\tdGlossiness *= saturate(vVertexColor.$VC);\n\t#endif\n\t#ifdef MAPINVERT\n\tdGlossiness = 1.0 - dGlossiness;\n\t#endif\n\tdGlossiness += 0.0000001;\n}\n";export{s as default};