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@animech-public/playcanvas

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var i="\n#ifdef MAPCOLOR\nuniform vec3 material_emissive;\n#endif\n#ifdef MAPFLOAT\nuniform float material_emissiveIntensity;\n#endif\nvoid getEmission() {\n\tdEmission = vec3(1.0);\n\t#ifdef MAPFLOAT\n\tdEmission *= material_emissiveIntensity;\n\t#endif\n\t#ifdef MAPCOLOR\n\tdEmission *= material_emissive;\n\t#endif\n\t#ifdef MAPTEXTURE\n\tdEmission *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n\t#endif\n\t#ifdef MAPVERTEX\n\tdEmission *= gammaCorrectInput(saturate(vVertexColor.$VC));\n\t#endif\n}\n";export{i as default};