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@animech-public/playcanvas

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2 lines (1 loc) 260 B
var e="\nvec3 addAlbedoDetail(vec3 albedo) {\n#ifdef MAPTEXTURE\n\tvec3 albedoDetail = $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n\treturn detailMode_$DETAILMODE(albedo, albedoDetail);\n#else\n\treturn albedo;\n#endif\n}\n";export{e as default};