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@animech-public/playcanvas

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2 lines (1 loc) 432 B
var e="\n#ifdef MAPCOLOR\nuniform vec3 material_diffuse;\n#endif\nvoid getAlbedo() {\n\tdAlbedo = vec3(1.0);\n#ifdef MAPCOLOR\n\tdAlbedo *= material_diffuse.rgb;\n#endif\n#ifdef MAPTEXTURE\n\tvec3 albedoBase = $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n\tdAlbedo *= addAlbedoDetail(albedoBase);\n#endif\n#ifdef MAPVERTEX\n\tdAlbedo *= gammaCorrectInput(saturate(vVertexColor.$VC));\n#endif\n}\n";export{e as default};