@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 403 B
JavaScript
var a="\n#ifdef MAPTEXTURE\nuniform float material_clearCoatBumpiness;\n#endif\nvoid getClearCoatNormal() {\n#ifdef MAPTEXTURE\n\tvec3 normalMap = unpackNormal(texture2DBias($SAMPLER, $UV, textureBias));\n\tnormalMap = mix(vec3(0.0, 0.0, 1.0), normalMap, material_clearCoatBumpiness);\n\tccNormalW = normalize(dTBN * normalMap);\n#else\n\tccNormalW = dVertexNormalW;\n#endif\n}\n";export{a as default};