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@animech-public/playcanvas

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var s="\n#ifdef MAPFLOAT\nuniform float material_clearCoatGloss;\n#endif\nvoid getClearCoatGlossiness() {\n\tccGlossiness = 1.0;\n\t#ifdef MAPFLOAT\n\tccGlossiness *= material_clearCoatGloss;\n\t#endif\n\t#ifdef MAPTEXTURE\n\tccGlossiness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n\t#endif\n\t#ifdef MAPVERTEX\n\tccGlossiness *= saturate(vVertexColor.$VC);\n\t#endif\n\t#ifdef MAPINVERT\n\tccGlossiness = 1.0 - ccGlossiness;\n\t#endif\n\tccGlossiness += 0.0000001;\n}\n";export{s as default};