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@animech-public/playcanvas

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var t="\n#ifdef MAPFLOAT\nuniform float material_clearCoat;\n#endif\nvoid getClearCoat() {\n\tccSpecularity = 1.0;\n\t#ifdef MAPFLOAT\n\tccSpecularity *= material_clearCoat;\n\t#endif\n\t#ifdef MAPTEXTURE\n\tccSpecularity *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n\t#endif\n\t#ifdef MAPVERTEX\n\tccSpecularity *= saturate(vVertexColor.$VC);\n\t#endif\n}\n";export{t as default};