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@animech-public/playcanvas

Version:
2 lines (1 loc) 244 B
var e="\nfloat addAoDetail(float ao) {\n#ifdef MAPTEXTURE\n\tfloat aoDetail = texture2DBias($SAMPLER, $UV, textureBias).$CH;\n\treturn detailMode_$DETAILMODE(vec3(ao), vec3(aoDetail)).r;\n#else\n\treturn ao;\n#endif\n}\n";export{e as default};