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@animech-public/playcanvas

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2 lines (1 loc) 261 B
var t="\nvoid getAO() {\n\tdAo = 1.0;\n\t#ifdef MAPTEXTURE\n\tfloat aoBase = texture2DBias($SAMPLER, $UV, textureBias).$CH;\n\tdAo *= addAoDetail(aoBase);\n\t#endif\n\t#ifdef MAPVERTEX\n\tdAo *= saturate(vVertexColor.$VC);\n\t#endif\n}\n";export{t as default};