var o="\n\tvec3 origParticlePos = particlePos;\n\tparticlePos -= matrix_model[3].xyz;\n\tparticlePos = mod(particlePos, wrapBounds) - wrapBounds * 0.5;\n\tparticlePos += matrix_model[3].xyz;\n\tparticlePosMoved = particlePos - origParticlePos;\n";export{o as default};