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@animech-public/playcanvas

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2 lines (1 loc) 217 B
var o="\n\tvec3 localPos = meshLocalPos;\n\tlocalPos.xy = rotate(localPos.xy, inAngle, rotMatrix);\n\tlocalPos.yz = rotate(localPos.yz, inAngle, rotMatrix);\n\tbillboard(particlePos, quadXY);\n";export{o as default};