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@animech-public/playcanvas

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2 lines (1 loc) 200 B
var a="\n\tvec3 normalMap = normalize(texture2D(normalMap, vec2(texCoordsAlphaLife.x, 1.0 - texCoordsAlphaLife.y)).xyz * 2.0 - 1.0);\n\tvec3 normal = ParticleMat * normalMap;\n";export{a as default};