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@animech-public/playcanvas

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var t="\n\tvec3 light = negNormal.x*lightCube[0] + posNormal.x*lightCube[1] +\n\t\t\t\t\t\tnegNormal.y*lightCube[2] + posNormal.y*lightCube[3] +\n\t\t\t\t\t\tnegNormal.z*lightCube[4] + posNormal.z*lightCube[5];\n\trgb *= light;\n";export{t as default};