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@animech-public/playcanvas

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var n="\nvarying vec2 vUv0;\nuniform highp sampler2D particleTexIN;\nuniform highp sampler2D internalTex0;\nuniform highp sampler2D internalTex1;\nuniform highp sampler2D internalTex2;\nuniform highp sampler2D internalTex3;\nuniform mat3 emitterMatrix;\nuniform mat3 emitterMatrixInv;\nuniform vec3 emitterScale;\nuniform vec3 emitterPos;\nuniform vec3 frameRandom;\nuniform vec3 localVelocityDivMult;\nuniform vec3 velocityDivMult;\nuniform float delta;\nuniform float rate;\nuniform float rateDiv;\nuniform float lifetime;\nuniform float numParticles;\nuniform float rotSpeedDivMult;\nuniform float radialSpeedDivMult;\nuniform float seed;\nuniform float startAngle;\nuniform float startAngle2;\nuniform float initialVelocity;\nuniform float graphSampleSize;\nuniform float graphNumSamples;\nvec3 inPos;\nvec3 inVel;\nfloat inAngle;\nbool inShow;\nfloat inLife;\nfloat visMode;\nvec3 outPos;\nvec3 outVel;\nfloat outAngle;\nbool outShow;\nfloat outLife;\n";export{n as default};