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@animech-public/playcanvas

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2 lines (1 loc) 212 B
var t="\nvoid writeOutput() {\n\tif (gl_FragCoord.y<1.0) {\n\t\tgl_FragColor = vec4(outPos, (outAngle + 1000.0) * visMode);\n\t} else {\n\t\tgl_FragColor = vec4(outVel, outLife);\n\t}\n}\n";export{t as default};