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@animech-public/playcanvas

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var e="\n#ifdef NINESLICED\nvec2 getUv0() {\n\tvec2 uv = vertex_position.xz;\n\tvec2 positiveUnitOffset = clamp(vertex_position.xz, vec2(0.0), vec2(1.0));\n\tvec2 negativeUnitOffset = clamp(-vertex_position.xz, vec2(0.0), vec2(1.0));\n\tuv += (-positiveUnitOffset * innerOffset.xy + negativeUnitOffset * innerOffset.zw) * vertex_texCoord0.xy;\n\tuv = uv * -0.5 + 0.5;\n\tuv = uv * atlasRect.zw + atlasRect.xy;\n\tvMask = vertex_texCoord0.xy;\n\treturn uv;\n}\n#else\nvec2 getUv0() {\n\treturn vertex_texCoord0;\n}\n#endif\n";export{e as default};