UNPKG

@animech-public/playcanvas

Version:
2 lines (1 loc) 213 B
var i="\nuniform float twoSidedLightingNegScaleFactor;\nvoid handleTwoSidedLighting() {\n\tdTBN[2] *= gl_FrontFacing ? twoSidedLightingNegScaleFactor : -twoSidedLightingNegScaleFactor;\n}\n";export{i as default};