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@animech-public/playcanvas

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2 lines (1 loc) 178 B
var e="\nfloat exponent = VSM_EXPONENT;\ndepth = 2.0 * depth - 1.0;\ndepth = exp(exponent * depth);\ngl_FragColor = vec4(depth, depth*depth, 1.0, 1.0);\n";export{e as default};