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@animech-public/playcanvas

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2 lines (1 loc) 278 B
var t="\nfloat getSpotEffect(vec3 lightSpotDir, float lightInnerConeAngle, float lightOuterConeAngle, vec3 lightDirNorm) {\n\tfloat cosAngle = dot(lightDirNorm, lightSpotDir);\n\treturn smoothstep(lightOuterConeAngle, lightInnerConeAngle, cosAngle);\n}\n";export{t as default};