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@animech-public/playcanvas

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var e="\nuniform samplerCube texture_cubeMap;\nuniform float material_reflectivity;\nvec3 calcReflection(vec3 reflDir, float gloss) {\n\tvec3 lookupVec = fixSeams(cubeMapProject(reflDir));\n\tlookupVec.x *= -1.0;\n\treturn $DECODE(textureCube(texture_cubeMap, lookupVec));\n}\nvoid addReflection(vec3 reflDir, float gloss) { \n\tdReflection += vec4(calcReflection(reflDir, gloss), material_reflectivity);\n}\n";export{e as default};