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@animech-public/playcanvas

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var e="\nvec3 getSpecularModulate(in vec3 specularity, in vec3 albedo, in float metalness, in float f0) {\n\tvec3 dielectricF0 = f0 * specularity;\n\treturn mix(dielectricF0, albedo, metalness);\n}\nvec3 getAlbedoModulate(in vec3 albedo, in float metalness) {\n\treturn albedo * (1.0 - metalness);\n}\n";export{e as default};