@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 358 B
JavaScript
var e="\nvoid addLightMap(\n\tvec3 lightmap, \n\tvec3 dir, \n\tvec3 worldNormal, \n\tvec3 viewDir, \n\tvec3 reflectionDir, \n\tfloat gloss, \n\tvec3 specularity, \n\tvec3 vertexNormal, \n\tmat3 tbn\n#if defined(LIT_IRIDESCENCE)\n\tvec3 iridescenceFresnel, \n\tfloat iridescenceIntensity\n#endif\n) {\n\tdDiffuseLight += lightmap;\n}\n";export{e as default};