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@animech-public/playcanvas

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2 lines (1 loc) 391 B
var r="\nfloat calcLightSpecular(float gloss, vec3 reflDir, vec3 lightDirNorm) {\n\tfloat specPow = gloss;\n\treturn pow(max(dot(reflDir, -lightDirNorm), 0.0), specPow + 0.0001);\n}\nfloat getLightSpecular(vec3 h, vec3 reflDir, vec3 worldNormal, vec3 viewDir, vec3 lightDirNorm, float gloss, mat3 tbn) {\n\treturn calcLightSpecular(gloss, reflDir, lightDirNorm);\n}\n";export{r as default};