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@animech-public/playcanvas

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2 lines (1 loc) 187 B
var i="\nvoid getLightDirPoint(vec3 lightPosW) {\n\tdLightDirW = vPositionW - lightPosW;\n\tdLightDirNormW = normalize(dLightDirW);\n\tdLightPosW = lightPosW;\n}\n";export{i as default};