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@animech-public/playcanvas

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2 lines (1 loc) 180 B
var r="\nfloat getLightDiffuse(vec3 worldNormal, vec3 viewDir, vec3 lightDir, vec3 lightDirNorm) {\n\treturn max(dot(worldNormal, -lightDirNorm), 0.0);\n}\n";export{r as default};