@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 379 B
JavaScript
var o="\nuniform vec3 fog_color;\nuniform float fog_density;\nfloat dBlendModeFogFactor = 1.0;\nvec3 addFog(vec3 color) {\n\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\tfloat fogFactor = exp(-depth * depth * fog_density * fog_density);\n\tfogFactor = clamp(fogFactor, 0.0, 1.0);\n\treturn mix(fog_color * dBlendModeFogFactor, color, fogFactor);\n}\n";export{o as default};