UNPKG

@animech-public/playcanvas

Version:
2 lines (1 loc) 182 B
var t="\nfloat getFalloffLinear(float lightRadius, vec3 lightDir) {\n\tfloat d = length(lightDir);\n\treturn max(((lightRadius - d) / lightRadius), 0.0);\n}\n";export{t as default};