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@animech-public/playcanvas

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var e="\n#ifdef CUBEMAP_ROTATION\nuniform mat3 cubeMapRotationMatrix;\n#endif\nvec3 cubeMapRotate(vec3 refDir) {\n#ifdef CUBEMAP_ROTATION\n\treturn refDir * cubeMapRotationMatrix;\n#else\n\treturn refDir;\n#endif\n}\n";export{e as default};