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@animech-public/playcanvas

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2 lines (1 loc) 235 B
var e="\nvoid occludeSpecular(float gloss, float ao, vec3 worldNormal, vec3 viewDir) {\n\tdSpecularLight *= ao;\n\tdReflection *= ao;\n#ifdef LIT_SHEEN\n\tsSpecularLight *= ao;\n\tsReflection *= ao;\n#endif\n}\n";export{e as default};