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@animech-public/playcanvas

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2 lines (1 loc) 197 B
var n="\nattribute vec2 vertex_position;\nvarying vec2 vUv0;\nvoid main(void)\n{\n\tgl_Position = vec4(vertex_position, 0.5, 1.0);\n\tvUv0 = vertex_position.xy*0.5+0.5;\n}\n";export{n as default};