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@animech-public/playcanvas

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var t="\nuniform float exposure;\nvec3 toneMap(vec3 color) {\n\tfloat tA = 2.51;\n\tfloat tB = 0.03;\n\tfloat tC = 2.43;\n\tfloat tD = 0.59;\n\tfloat tE = 0.14;\n\tvec3 x = color * exposure;\n\treturn (x*(tA*x+tB))/(x*(tC*x+tD)+tE);\n}\n";export{t as default};