@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 333 B
JavaScript
var e="\nvec3 fixSeams(vec3 vec, float mipmapIndex) {\n\treturn vec;\n}\nvec3 fixSeams(vec3 vec) {\n\treturn vec;\n}\nvec3 fixSeamsStatic(vec3 vec, float invRecMipSize) {\n\treturn vec;\n}\nvec3 calcSeam(vec3 vec) {\n\treturn vec3(0);\n}\nvec3 applySeam(vec3 vec, vec3 seam, float scale) {\n\treturn vec;\n}\n";export{e as default};