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@animech-public/playcanvas

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2 lines (1 loc) 333 B
var e="\nvec3 fixSeams(vec3 vec, float mipmapIndex) {\n\treturn vec;\n}\nvec3 fixSeams(vec3 vec) {\n\treturn vec;\n}\nvec3 fixSeamsStatic(vec3 vec, float invRecMipSize) {\n\treturn vec;\n}\nvec3 calcSeam(vec3 vec) {\n\treturn vec3(0);\n}\nvec3 applySeam(vec3 vec, vec3 seam, float scale) {\n\treturn vec;\n}\n";export{e as default};