@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
41 lines (40 loc) • 1.23 kB
TypeScript
/**
* A render contains an array of meshes that are referenced by a single hierarchy node in a GLB
* model, and are accessible using {@link ContainerResource#renders} property. The render is the
* resource of a Render Asset.
*
* @ignore
*/
export class Render extends EventHandler {
/**
* Fired when the meshes are set on the render. The handler is passed the an array of
* {@link Mesh} objects.
*
* @event
* @example
* render.on('set:meshes', (meshes) => {
* console.log(`Render has ${meshes.length} meshes`);
* });
* @ignore
*/
static EVENT_SETMESHES: string;
/**
* Meshes are reference counted, and this class owns the references and is responsible for
* releasing the meshes when they are no longer referenced.
*
* @type {import('./mesh.js').Mesh[]}
* @private
*/
private _meshes;
/**
* The meshes that the render contains.
*
* @type {import('./mesh.js').Mesh[]}
*/
set meshes(value: import("./mesh.js").Mesh[]);
get meshes(): import("./mesh.js").Mesh[];
destroy(): void;
decRefMeshes(): void;
incRefMeshes(): void;
}
import { EventHandler } from '../core/event-handler.js';