@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
21 lines (20 loc) • 1.03 kB
TypeScript
/**
* Assigns the default material to device cache
*
* @param {import('../../platform/graphics/graphics-device.js').GraphicsDevice} device - The
* graphics device used to own the material.
* @param {import('./standard-material.js').StandardMaterial} material - The instance of
* {@link StandardMaterial}.
* @ignore
*/
export function setDefaultMaterial(device: import("../../platform/graphics/graphics-device.js").GraphicsDevice, material: import("./standard-material.js").StandardMaterial): void;
/**
* Returns default material, which is a material used instead of null material.
*
* @param {import('../../platform/graphics/graphics-device.js').GraphicsDevice} device - The
* graphics device used to own the material.
* @returns {import('./standard-material.js').StandardMaterial} The default instance of
* {@link StandardMaterial}.
* @ignore
*/
export function getDefaultMaterial(device: import("../../platform/graphics/graphics-device.js").GraphicsDevice): import("./standard-material.js").StandardMaterial;