@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
16 lines (15 loc) • 515 B
TypeScript
/**
* A render pass implementing rendering of depth. In current implementation, the depth is encoded in
* RGBA8 texture, and is used on WebGL1 devices as a fallback for missing depth grab functionality.
*
* @ignore
*/
export class RenderPassDepth extends RenderPass {
constructor(device: any, renderer: any, camera: any);
renderer: any;
camera: any;
update(scene: any): void;
scene: any;
setupRenderTarget(): void;
}
import { RenderPass } from '../../platform/graphics/render-pass.js';