@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 431 B
JavaScript
import{ConeBaseGeometry as s}from"./cone-base-geometry.js";import{calculateTangents as t}from"./geometry-utils.js";class e extends s{constructor(s={}){var e,n,i,l,a;super(null!=(e=s.baseRadius)?e:.5,null!=(n=s.peakRadius)?n:0,null!=(i=s.height)?i:1,null!=(l=s.heightSegments)?l:5,null!=(a=s.capSegments)?a:18,!1),s.calculateTangents&&(this.tangents=t(this.positions,this.normals,this.uvs,this.indices))}}export{e as ConeGeometry};