@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 413 B
JavaScript
import{ConeBaseGeometry as s}from"./cone-base-geometry.js";import{calculateTangents as t}from"./geometry-utils.js";class e extends s{constructor(s={}){var e,i,n,o;const l=null!=(e=s.radius)?e:.3;super(l,l,(null!=(i=s.height)?i:1)-2*l,null!=(n=s.heightSegments)?n:1,null!=(o=s.sides)?o:20,!0),s.calculateTangents&&(this.tangents=t(this.positions,this.normals,this.uvs,this.indices))}}export{e as CapsuleGeometry};