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@animech-public/playcanvas

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class e{constructor(){this.layer=null,this.transparent=!1,this.camera=null,this.renderTarget=null,this.lightClusters=null,this.clearColor=!1,this.clearDepth=!1,this.clearStencil=!1,this.triggerPostprocess=!1,this.firstCameraUse=!1,this.lastCameraUse=!1,this.viewBindGroups=[],this.useCameraPasses=!1}destroy(){this.viewBindGroups.forEach((e=>{e.defaultUniformBuffer.destroy(),e.destroy()})),this.viewBindGroups.length=0}setupClears(e,r){this.clearColor=(null==e?void 0:e.clearColorBuffer)||r.clearColorBuffer,this.clearDepth=(null==e?void 0:e.clearDepthBuffer)||r.clearDepthBuffer,this.clearStencil=(null==e?void 0:e.clearStencilBuffer)||r.clearStencilBuffer}}export{e as RenderAction};