@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 426 B
JavaScript
import{LAYERID_WORLD as i}from"../constants.js";class s{constructor(s,t,e,o,r=[i]){this._ui=!1,this._sprite=!1,this._obj={model:[],element:[],sprite:[],render:[]},this.id=void 0,this.name=void 0,this.dynamic=void 0,this.maxAabbSize=void 0,this.layers=void 0,this.id=s,this.name=t,this.dynamic=e,this.maxAabbSize=o,this.layers=r}}s.MODEL="model",s.ELEMENT="element",s.SPRITE="sprite",s.RENDER="render";export{s as BatchGroup};