@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 390 B
JavaScript
class t{constructor(t,s,i,o){this.time=t,this.position=s,this.rotation=i,this.scale=o}}class s{constructor(){this._name="",this._keys=[]}}class i{constructor(){this.name="",this.duration=0,this._nodes=[],this._nodeDict={}}getNode(t){return this._nodeDict[t]}addNode(t){this._nodes.push(t),this._nodeDict[t._name]=t}get nodes(){return this._nodes}}export{i as Animation,t as Key,s as Node};