@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 2.11 kB
JavaScript
import{PIXELFORMAT_A8 as r,PIXELFORMAT_L8 as t,PIXELFORMAT_LA8 as n,PIXELFORMAT_RGB565 as g,PIXELFORMAT_RGBA5551 as a,PIXELFORMAT_RGBA4 as o,PIXELFORMAT_RGB8 as u,PIXELFORMAT_RGBA8 as b,PIXELFORMAT_DXT1 as i,PIXELFORMAT_DXT3 as s,PIXELFORMAT_DXT5 as m,PIXELFORMAT_RGB16F as c,PIXELFORMAT_RGBA16F as l,PIXELFORMAT_R16F as f,PIXELFORMAT_RG16F as e,PIXELFORMAT_RGB32F as p,PIXELFORMAT_RGBA32F as d,PIXELFORMAT_R32F as h,PIXELFORMAT_DEPTH as x,PIXELFORMAT_DEPTHSTENCIL as j,PIXELFORMAT_111110F as k,PIXELFORMAT_SRGB as q,PIXELFORMAT_SRGBA as v,PIXELFORMAT_ETC1 as w,PIXELFORMAT_ETC2_RGB as y,PIXELFORMAT_ETC2_RGBA as z,PIXELFORMAT_PVRTC_2BPP_RGB_1 as A,PIXELFORMAT_PVRTC_2BPP_RGBA_1 as B,PIXELFORMAT_PVRTC_4BPP_RGB_1 as C,PIXELFORMAT_PVRTC_4BPP_RGBA_1 as D,PIXELFORMAT_ASTC_4x4 as E,PIXELFORMAT_ATC_RGB as F,PIXELFORMAT_ATC_RGBA as G,PIXELFORMAT_BGRA8 as H,PIXELFORMAT_R8I as I,PIXELFORMAT_R8U as J,PIXELFORMAT_R16I as K,PIXELFORMAT_R16U as L,PIXELFORMAT_R32I as M,PIXELFORMAT_R32U as N,PIXELFORMAT_RG8I as O,PIXELFORMAT_RG8U as P,PIXELFORMAT_RG16I as Q,PIXELFORMAT_RG16U as R,PIXELFORMAT_RG32I as S,PIXELFORMAT_RG32U as T,PIXELFORMAT_RGBA8I as U,PIXELFORMAT_RGBA8U as V,PIXELFORMAT_RGBA16I as W,PIXELFORMAT_RGBA16U as X,PIXELFORMAT_RGBA32I as Y,PIXELFORMAT_RGBA32U as Z}from"../constants.js";const $=[];$[r]="",$[t]="r8unorm",$[n]="rg8unorm",$[g]="",$[a]="",$[o]="",$[u]="rgba8unorm",$[b]="rgba8unorm",$[i]="bc1-rgba-unorm",$[s]="bc2-rgba-unorm",$[m]="bc3-rgba-unorm",$[c]="",$[l]="rgba16float",$[f]="r16float",$[e]="rg16float",$[p]="",$[d]="rgba32float",$[h]="r32float",$[x]="depth32float",$[j]="depth24plus-stencil8",$[k]="rg11b10ufloat",$[q]="",$[v]="",$[w]="",$[y]="etc2-rgb8unorm",$[z]="etc2-rgba8unorm",$[A]="",$[B]="",$[C]="",$[D]="",$[E]="astc-4x4-unorm",$[F]="",$[G]="",$[H]="bgra8unorm",$[I]="r8sint",$[J]="r8uint",$[K]="r16sint",$[L]="r16uint",$[M]="r32sint",$[N]="r32uint",$[O]="rg8sint",$[P]="rg8uint",$[Q]="rg16sint",$[R]="rg16uint",$[S]="rg32sint",$[T]="rg32uint",$[U]="rgba8sint",$[V]="rgba8uint",$[W]="rgba16sint",$[X]="rgba16uint",$[Y]="rgba32sint",$[Z]="rgba32uint";export{$ as gpuTextureFormats};