@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 320 B
JavaScript
import{WebglBuffer as e}from"./webgl-buffer.js";class s extends e{constructor(...e){super(...e),this.vao=null}destroy(e){super.destroy(e),e.unbindVertexArray()}loseContext(){super.loseContext(),this.vao=null}unlock(e){const s=e.device;super.unlock(s,e.usage,s.gl.ARRAY_BUFFER,e.storage)}}export{s as WebglVertexBuffer};