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@animech-public/playcanvas
Version:
latest (1.78.0-animech)
new-parser (1.30.0-rc.1)
next (1.35.0-rc.4)
1.78.0-animech
1.77.0-animech
1.36.1-rc.1
1.36.0-rc.4
1.36.0-rc.3
1.36.0-rc.2
1.36.0-rc.1
1.36.0-rc.0
1.35.0-rc.4
1.35.0-rc.3
1.35.0-rc.2
1.35.0-rc.1
1.35.0-rc.0
1.33.0-rc.11
1.33.0-rc.10
1.33.0-rc.9
1.33.0-rc.8
1.33.0-rc.7
1.33.0-rc.6
1.33.0-rc.5
1.33.0-rc.4
1.33.0-rc.3
1.33.0-rc.2
1.33.0-rc.1
1.33.0-rc.0
1.33.0-dev.4
1.33.0-dev.3
1.33.0-dev.2
1.30.0-rc.10
1.30.0-rc.9
1.30.0-rc.8
1.30.0-rc.7
1.30.0-rc.6
1.30.0-rc.5
1.30.0-rc.4
1.30.0-rc.3
1.30.0-rc.2
1.30.0-rc.1
1.30.0-rc.0
1.28.2
1.28.0-rc.6
1.28.0-rc.5
1.28.0-rc.4
1.28.0-rc.3
1.28.0-rc.2
1.28.0-rc.1
1.28.0-rc.0
1.28.0-dev
0.0.1
PlayCanvas WebGL game engine
playcanvas.com
AnimechTechnologies/playcanvas-engine
@animech-public/playcanvas
/
build
/
playcanvas
/
src
/
platform
/
graphics
/
version.js
2 lines
(1 loc)
•
247 B
JavaScript
View Raw
1
2
class
i
{
constructor
(){
this
.globalId=
0
,
this
.revision=
0
}equals(i){
return
this
.globalId===i.globalId&&
this
.revision===i.revision}copy(i){
this
.globalId=i.globalId,
this
.revision=i.revision}reset(){
this
.globalId=
0
,
this
.revision=
0
}}export{i
as
Version};