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@animech-public/playcanvas

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var e="\n#define attribute in\n#define varying out\n#define texture2D texture\n#define utexture2D texture\n#define itexture2D texture\n#define GL2\n#define VERTEXSHADER\n#define TEXTURE_PASS(name) name\n#define TEXTURE_ACCEPT(name) sampler2D name\n#define TEXTURE_ACCEPT_HIGHP(name) highp sampler2D name\n";export{e as default};