@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 329 B
JavaScript
var e="\n#define attribute in\n#define varying out\n#define texture2D texture\n#define utexture2D texture\n#define itexture2D texture\n#define GL2\n#define VERTEXSHADER\n#define TEXTURE_PASS(name) name\n#define TEXTURE_ACCEPT(name) sampler2D name\n#define TEXTURE_ACCEPT_HIGHP(name) highp sampler2D name\n";export{e as default};