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@animech-public/playcanvas

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var e="\nvec2 getGrabScreenPos(vec4 clipPos) {\n\tvec2 uv = (clipPos.xy / clipPos.w) * 0.5 + 0.5;\n\t#ifdef WEBGPU\n\t\tuv.y = 1.0 - uv.y;\n\t#endif\n\treturn uv;\n}\nvec2 getImageEffectUV(vec2 uv) {\n\t#ifdef WEBGPU\n\t\tuv.y = 1.0 - uv.y;\n\t#endif\n\treturn uv;\n}\n";export{e as default};