@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
28 lines (27 loc) • 980 B
TypeScript
/**
* A cache storing shared resources associated with a device. The resources are removed
* from the cache when the device is destroyed.
*
* @ignore
*/
export class DeviceCache {
/**
* Cache storing the resource for each GraphicsDevice
*
* @type {Map<import('./graphics-device.js').GraphicsDevice, any>}
*/
_cache: Map<import("./graphics-device.js").GraphicsDevice, any>;
/**
* Returns the resources for the supplied device.
*
* @param {import('./graphics-device.js').GraphicsDevice} device - The graphics device.
* @returns {any} The resource for the device.
*/
get(device: import("./graphics-device.js").GraphicsDevice, onCreate: any): any;
/**
* Destroys and removes the content of the cache associated with the device
*
* @param {import('./graphics-device.js').GraphicsDevice} device - The graphics device.
*/
remove(device: import("./graphics-device.js").GraphicsDevice): void;
}