@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 842 B
JavaScript
const e="inline",o="immersive-vr",i="immersive-ar",n="viewer",l="local",r="local-floor",t="bounded-floor",a="unbounded",p="gaze",m="screen",c="tracked-pointer",d="none",u="left",f="right",s="none",g="left",h="right",v="point",z="plane",b="mesh",k="cpu-optimized",w="gpu-optimized",x="luminance-alpha",j="float32";export{j as XRDEPTHSENSINGFORMAT_F32,x as XRDEPTHSENSINGFORMAT_L8A8,k as XRDEPTHSENSINGUSAGE_CPU,w as XRDEPTHSENSINGUSAGE_GPU,u as XREYE_LEFT,d as XREYE_NONE,f as XREYE_RIGHT,g as XRHAND_LEFT,s as XRHAND_NONE,h as XRHAND_RIGHT,t as XRSPACE_BOUNDEDFLOOR,l as XRSPACE_LOCAL,r as XRSPACE_LOCALFLOOR,a as XRSPACE_UNBOUNDED,n as XRSPACE_VIEWER,p as XRTARGETRAY_GAZE,c as XRTARGETRAY_POINTER,m as XRTARGETRAY_SCREEN,b as XRTRACKABLE_MESH,z as XRTRACKABLE_PLANE,v as XRTRACKABLE_POINT,i as XRTYPE_AR,e as XRTYPE_INLINE,o as XRTYPE_VR};